Concepts for improved versions abounded, but few had any rigor or attainable goals. In their view, it didn’t live up to its grandiose vision.Īlmost immediately fans called for sequels or expansions to fix these issues, and while Maxis created several DLC packs, none addressed the core complaints: no realistic evolution, needlessly cute aesthetic and lack of gameplay depth. Fans loved the creativity aspects but some were angered at how EA/Maxis had shied away from realism and depth. Critics praised its effortless editing abilities but found gameplay shallow, with many of the features highlighted in the 2005 presentation missing. Whatever the reasons, after missing its slated release date of 2007, Spore was released in 2008 to mixed reviews. There have since been accusations that the cute camp was backed by EA sales directors in the hope of appealing to children, hence selling more copies, but these claims have never been confirmed. According to Wright, one group of developers wanted heavy realism while another wanted to emphasize cuteness and child-friendliness. By 2005 early previews of Spore appeared to live up to Wright’s hopes, and many fans of simulation and video games in general were hooked.Ī schism emerged within the Spore development team. In 1997 the studio was acquired by EA, and over the next few years improvements in home computing and video game technology meant Wright’s concept could actually be developed. At the time, Maxis was an independent game studio co-founded by designer Will Wright, the man responsible for the idea of Spore. 7 Sixth Era: Semi-professional DevelopmentĬonceived as early as 1994, the original concept for Spore featured a procedurally generated universe with player-created organisms, machines and nations.3 Second Era: Non-Development Development.The modern community forum, after a decision to change hosts (2018-present) The development forum, set up to separate community ideas and speculation from direct development work (2015-present) The main forum or "canadaboard" forum, which was originally hosted at a non-canadaboard url (2010-2015) The evobackup forum, used shortly after the split from Evolutions! (2010) The Evolutions! forum (long defunct but some archives exist), although "Thrive" as an entity hadn't solidified or been named yet (created sometime after 2009, the group that would form Thrive would leave the forum in 2010, some time between 20 this forum would go offline) Thrive discussions have been posted in the following locations over the years: Links marked with (*) are full of spam, others should be safe. We’ve provided the links for posterity, but recommend you only click them if your antivirus is up to scratch. Some of the older sites linked have since descended into the seven levels of spam hell. For a list of our releases through time, check our page on github.įor other perspectives on Thrives history, see here and here. For more detailed announcements of recent activity, see our devblog. Many of the events early in its evolution are uncertain as the users who witnessed them are no longer part of the team. The following is an account of the project’s history, in broad strokes, as best remembered by those members of the team who took the time to write those events here.
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