The Historian? Hellfire? It’s kind of like Necrofire – but worse. I assume I need not add a fight strategy section here, but they’re an above average encounter. Right after you enter here, you’ll be welcomed by some pretty buff, albeit skeletal, fellows. Oddly enough, the only dialogue option you have to “work” for is the “worst” since we actually want to traverse the maze properly for the rewards. > Take your leave (OK!) – Nothing happens, but you can still open the gate. This option allows you to “remove” the Cursed Ring for free, if you’re equipping it (but you’re still cursed even without the ring!) It’s pretty dumb since you still need to use Bless to remove the lingering curse – you might as well Bless while the ring is still equipped for the same “removable” effect! Since there’s a lot of Source in A1 – no need to be stingy on Bless. Not really what we are looking for here, it’s possibly the worst option overall as well. This option isn’t so bad as we can do the maze in “reverse”. (meh) – This one lets you “skip” the maze and go all the way to the entrance of the Tower of Braccus Rex. > Show the gargoyle the ring of the Source King. > Admit you aren’t, but ask if you may enter here anyway. Of course you are. (OK!) – Doesn’t matter if you have the ring on or not, this response isn’t good enough for the Gargoyle… Perhaps it was programmed to only to allow the ring bearer in? Either way, a natural entrance is what we’re after. The implications aren’t important but I may as well warn you. The event triggers when you walk near it so be careful. But they need to be well made and this is not.Speaking to the main gate Gargoyle Head is a one-time thing. That leaves me utterly Clueless, and the descriptions gives me little help.ĭon't get me wrong, I love puzzles. I'm still trying to figure out where those necromancers are btw. I didn't get a quest for this area, I stumbled into it by accident. I honestly had no idea how curse and bless interacted with the environment until the internet told me, since both of their spell descriptions are worthless there needs to be something that tells me, or make the combination more intuitive. I shouldn't have to look up online how to put out the necrofire. I killed them for the key to get in, then they respawned and seemed to not mind at all. Then inside, the undead dudes seemed bugged as hell. It was a pain in the ass navigating around having to step on plates and stuff. I didn't know how to put out the Historians necrofire. I didn't understand what my goal was or what i was supposed to be doing. Ya this part felt really patched together. His reputation was at -45 for her and he wanted gifts which was kind of funny but also seemed unintentional. I think he also got angry at Sebille for casting the ability on him too. It worked for a split second then he went back to Necrofire. In multiplayer I even coordinated with a friend to cast Bless + that Marksman skill that cures burning at the same time. After clearing the encounter from entering the area, I tried all sorts of things to put him out but couldn't get anything to work. I'm also really confused by that arena type place outside the tower with the perpetually burning guy (The Historian I think? I forget his name). The treasure inside was alright I guess there's decent reward potential from the well, a couple chests, and a vase that contained a ton of gold. Aside from the undead outside the main area there was a zombie, the well, and a book on blood roses and that was about it in terms of exposition. Are you supposed to be able to interact with those undead at all? No matter what dialogue path I took nothing came of it, and the only way through the large door was to teleport someone through the hole in the wall and open it from inside. What confuses me more than anything is what's inside the tower at the end. If you can't then you can brute force your way through via teleports, or use a ring as mentioned before to skip it all. If you look carefully enough you'll find a way to get through each room. I don't have too much of an issue with the maze itself.
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